FAQ Category: CT20 Rules

Super Over

In the event of a tie the following rules will apply for a SUPER OVER

  1. Each team decides a bowler to bowl and three batsmen to bat during one over named as the super over. The same ball used in the match will be used in super over.
  2. The team batting second in the match will bat first in the super over.
  3. Team A will score some runs in the first over and team B needs to chase it successfully to win the match. In case, it is unable to chase, team A wins. 3. In case scores are level, the team hitting maximum sixes in the match will win. If its also same, the teams with maximum fours win the match.
  4. In case two wickets fell, it is counted as all-out and the total made before loosing the wicket is final.
  5. No field restrictions are used which means the field setting are same as the non-powerplay overs. So, 5 fielders are allowed outside the 30-yard circle. Fielder in catching position is not required.

Short Pitch Bowling

A bowler shall be limited to only one above the shoulder short pitch delivery per over.

No Balls

The umpire shall call a No Ball for the following scenarios

  1. Front Foot
    • The heel of the bowler’s front foot lands on or in front of the popping crease (the front line of the batting crease)
    • However, the front foot can be raised over the line as long as the heel does not go beyond the popping crease
  2. The bowler’s back foot is touching or outside the return crease. (NOT FRONT FOOT)
  3. A full toss – a ball which does not bounce – from a seam bowler reaches the batsman at waist height
    • However, a waist-high full toss is permissible from a slower bowler, as long as it does not go above the batsman’s shoulder. If it does, then the umpire will call a no-ball
  4. The bowler does not notify the umpire of a change in their mode of delivery. So if a player says they are a right-arm bowler to the umpire and then bowls left-arm, the umpire shall call a no ball
  5. The umpire believes the bowler is throwing the ball
    • This applies even when the bowler throws the ball to the striker’s end before entering their delivery stride. (Bowling Action)
  6. If the ball bounces more than twice before it reaches the batsman, or rolls along the ground towards him
  7. The ball stops in front of the batsman without having reached the bat
  8. If the wicketkeeper encroaches beyond the stumps before the ball has been struck by the batsman or has passed the stumps
  9. More than two fielders are positioned on the leg side behind square
  10. The umpire deems the bowler to be bowling dangerously and unfairly

Maximum Overs Per Bowler

No bowler may bowl more than 4 overs during an innings (full 20 overs game). This can be changed in case of reduced game (due to weather).

Fielding Restrictions

The following shall be followed while making the field placements during the game:

  1. At the instant of delivery, there shall be no more than five fieldsmen on the leg side.
  2. For the first 6 overs of each innings, only two fieldsmen are permitted to be outside an area bounded by two semi-circles centered on each middle stump (each with a radius of 30 yards).
  3. For the remaining overs of the innings, only five fields are permitted to be outside the fielding circle at the instant of delivery.

Weather Interruption

In the event of weather preventing the possibility of play, all playing players are recommended to standby as there is a possibility for shorter game. A minimum of 6 overs per team is required for the game to be deemed completed.

IF A GAME HAS BEEN STOPPED DUE TO WEATHER CONDITIONS, THE CalgaryT20 DLS WILL APPLY AS PER THE GUIDELINES ON THAT PAGE. UMPIRES AND COMMITTEE MEMBERS WILL HAVE THE SOLE AUTHORITY TO DECIDE IF CONDITIONS ARE PLAYABLE OR NOT! CAPTAINS INPUT WILL NOT BE CONSIDERED.  

In the event of a game being washed out without the minimum overs bowled, both playing teams will be awarded one point each. This will apply even if no overs have been bowled. No reserve days are allowed for match to be completed during a later stage.

Innings Interval

Upon the completion of the first innings, a 10 minute interval will be provided prior to commencing the second inning. The interval time will remain the same irrespective of the team batting first being bowled out inside of their allotted 20 over limit.

Point System

Winning team will be awarded 2 points. In the event of a washout without the minimum overs being bowled, both the participating teams will be awarded 1 point each. If a team gets disqualified for a game, their opponent team gets awarded 2 points.

The League point table is sorted by Points and then NRR (up to 3 decimal places). In case the NRR (up to 3 decimal places) for two teams is exactly the same the head to head record will be examined. In the event the head to head record matches as well, the entire NRR value will be used (without the restriction on 3 decimal values) to determine the qualifying team.

At the end of the season, the top 6 teams will compete in the playoffs as per the following format.

1st Qtr Final
Team 3 Vs Team 6
Sat Sep 16, 2017 – 10:00
2nd Qtr Final
Team 4 Vs Team 5
Sat Sep 16, 2017 – 14:00
1st Semi Final
Team 1 Vs Winner of 1st Qtr Final
Sat Sep 23, 2017 – 10:00
2nd Semi Final
Team 2 Vs Winner of 2nd Qtr Final
Sat Sep 23, 2017 – 14:00
Final
Winner of 1st Semi Final Vs Winner of 2nd Semi Final
Sun Sep 24, 2017 – 12:00
Reserve Days for Final
Sat Sep 30 and Sun Oct 1, 2017

Delay of Game

Every team must complete their 20 overs in allotted time of 90 minutes. All games must start on scheduled time. If for any reason game starts later than scheduled time, over limits will be reduced in order to finish the game within time limits.

If bowling team is the reason for the delay, it will be penalized for 1 OVER every 4 minutes spent after 90 minutes. If batting team is the reason for the delay, it will be penalized for 6 RUNS every 4 minutes spent after 90 minutes.

THE 20TH OVER SHOULD START BEFORE TIMER HITS THE LIMIT (90 MINUTES).

Umpires will have the full authority to assign relevant penalties.